Version 1.3.4 release

The GUI on Mac OS X was very slow. After trying different approaches on Mac (Cocoa, Core Image, etc.) I’ve decided to implement the GUI using OpenGL that is a great way to make the drawing strategy really portable, sharing the same code base.
Thanks Rui Nuno Capela for help me to idenfity the issue on DAW project loading.

changes:
– OSX: using accelerated graphics (OpenGL);
– Linux: fixed possible issue on GUI loading;
– all: fixed possible crash when the GUI is shown on DAW project loading;

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5 thoughts on “Version 1.3.4 release

  1. Y U NO HAVE 32-bit for MAC? 🙂

    I’m still 32-bit through and through and will not be going 64-bit anytime soon. Can you flip a bit and make a fat binary, or are there other issues involved? Thanks for the consideration.

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    • The problem is that there isn’t Cocoa for 32-bit. It would need to make a specific porting to Mac 32-bit. It isn’t difficult, because the major part is OpenGL code. We would need to make only the glue between the VST and the OpenGL. The biggest problem is that I don’t have a Mac available anytime.

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  2. Hi Guy’s

    How on earth do you make this work on a MAC I thought you needed a component file as well as the VST? Neither Garageband or Ableton Live 8 is picking it up on its own.

    Please help.

    Peter

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    • On Mac you need to put it in ~/Library/Audio/Plug-Ins/VST/
      Garageband doesn’t support VST. Ableton Live should recognize it once the VST directory is configured.

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  3. Dear inventor of Oxe f.m. sythesizer,
    The sounds that your YouTube demo produce are just what I need. I have a MacBook Pro computer with OS X El Capitan 10.11.6 operating system. I am using Plogue Bidule as the host program. My .vst programs are placed in ~/Library/Audio/Plug-Ins/VST as you have instructed Peter on October 9, 2016. Bidule recognizes and will load any of the other .vst programs, but it does not recognize oxyfmsynth.vst. How do I install your wonderful program on a MacBook Pro computer? Please help. Thanks. — Lee

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